The Basic Components of Team Building – Facilitation Styles

Yes, the way in which you lead a team building activity will make or break the outcomes. So, let’s look at three facilitation styles: Passive, Instructor, and Active. After examining all three, we will focus on the ‘Active Facilitator’ and combine it with the four goals and purposes to create a complete picture of the facilitation.  The Passive Facilitator The passive facilitator will express the … Continue reading The Basic Components of Team Building – Facilitation Styles

Take Two Days to Plan Your School’s Next Four Years

Two day for four year of plans. Decent value right? If you need to have a road-map for your school that lasts well into the future and is grounded in a hard self-study, just give yourself two days. School leaders, you all know how hard it is to find two days, but the value of having an extended road-map and deliverables established is so critical. … Continue reading Take Two Days to Plan Your School’s Next Four Years

The Basic Components of Team Building – Facilitation Goals

There are four different facilitation purposes, which I’ve designed to quickly guide you through the pre-planning experience. The four parts are: The Stated goal, The Stated Purpose, The Unstated Goal, and finally, the Unstated Purpose. Their power is to divide what is actually happening from the outcomes you wish to see. Keep these four concepts in mind as you setup your next team building event. … Continue reading The Basic Components of Team Building – Facilitation Goals

The Basic Components of Team Building – Debriefing

This is the most important component to a quality team building session, because this is where all your hard work will bear its fruit. During the debriefing students will discuss and reflect on the events of the activity and connect what is learned during the team building game to their classroom, home and personal experience. There are a few important ways to debrief that will … Continue reading The Basic Components of Team Building – Debriefing

Basic Components to Team Building – Framing

Framing an activity is to give a team building game a fictional plot. The frame has different functions including adding excitement and helping to keep participants within the given rules. We will learn more about that soon, but first let’s take this game example without a frame, then give it a frame to see the difference.  “You have laid down a starting line with a … Continue reading Basic Components to Team Building – Framing

Basic Components to Team Building In Your Classroom – Setting Expectations

Components to Team Building   There are four basic components of a team building activity. Of the four components, only one component is the actual facilitation of the activity. Much more goes on in a successful session than the participants simply playing out the activity. While these are the basics of team building, even the advanced facilitator will find that it is a good refresher … Continue reading Basic Components to Team Building In Your Classroom – Setting Expectations

The Three Buckets of Reporting

Reporting student progress to parents is tricky and the daily work to make it happen can be laborious. Fortunately, making sense of the whole picture doesn’t have to be. The three buckets of reporting is a simple way to think about the three main modalities we have as teachers and schools to report to parents, with the buckets bein; report cards, individual pieces and portfolios. … Continue reading The Three Buckets of Reporting

Design Curb Cuts to Help All of Your Students

Curb cuts are the gentle sloping edges to sidewalks that are now ubiquitous across the country and all over the world. Yet, there was a day when curb cuts just didn’t exist. The tenacious activist Ed Roberts led a movement in Berkley, California to demand that the city make curb cuts (99PI podcast episode) to increase access for the disabled who wished for mobility around … Continue reading Design Curb Cuts to Help All of Your Students

Step 6 of the Design Process Improve Your Design (Iterations, Iterations, Iterations)

Kaizen is the Japanese philosophy of continuous improvement and the western trend of Design Thinking (Step 6) of Iterating aligns quite well here. In particular because the work of crafting a completely new solution to an existing problem is incredibly time consuming and costly to an organization’s resources. Iterations as improvements can be quick, light and effective. Thus, quality is the prize of iterations. If … Continue reading Step 6 of the Design Process Improve Your Design (Iterations, Iterations, Iterations)