Basic Components to Team Building In Your Classroom – Setting Expectations

Components to Team Building   There are four basic components of a team building activity. Of the four components, only one component is the actual facilitation of the activity. Much more goes on in a successful session than the participants simply playing out the activity. While these are the basics of team building, even the advanced facilitator will find that it is a good refresher … Continue reading Basic Components to Team Building In Your Classroom – Setting Expectations

The Three Buckets of Reporting

Reporting student progress to parents is tricky and the daily work to make it happen can be laborious. Fortunately, making sense of the whole picture doesn’t have to be. The three buckets of reporting is a simple way to think about the three main modalities we have as teachers and schools to report to parents, with the buckets bein; report cards, individual pieces and portfolios. … Continue reading The Three Buckets of Reporting

Design Curb Cuts to Help All of Your Students

Curb cuts are the gentle sloping edges to sidewalks that are now ubiquitous across the country and all over the world. Yet, there was a day when curb cuts just didn’t exist. The tenacious activist Ed Roberts led a movement in Berkley, California to demand that the city make curb cuts (99PI podcast episode) to increase access for the disabled who wished for mobility around … Continue reading Design Curb Cuts to Help All of Your Students

Step 6 of the Design Process Improve Your Design (Iterations, Iterations, Iterations)

Kaizen is the Japanese philosophy of continuous improvement and the western trend of Design Thinking (Step 6) of Iterating aligns quite well here. In particular because the work of crafting a completely new solution to an existing problem is incredibly time consuming and costly to an organization’s resources. Iterations as improvements can be quick, light and effective. Thus, quality is the prize of iterations. If … Continue reading Step 6 of the Design Process Improve Your Design (Iterations, Iterations, Iterations)

Step 5 of the Design Process: Solicit Feedback (closed loop systems)

Is it dry enough yet? No… Is it dry enough yet? No… Is it dry enough yet? Yes. *End Cycle* Some dryers have a moisture sensor built in to replace the timer cycle. The idea is to have the machine decide when the drying should stop and not to stop simply on a timer. A timer has a fatal flaw as the time chosen might … Continue reading Step 5 of the Design Process: Solicit Feedback (closed loop systems)

Step 4 of The Design Process: Develop Solutions (Prototyping)

In the schools I’ve worked and have been given real agency to make decisions, between one and 5 meetings are usually set aside for the work of choosing a course of action. Always the conclusion of this set of meetings is a final decision. The stakes are high as everyone in the room knows one final answer will come out of those meetings and the … Continue reading Step 4 of The Design Process: Develop Solutions (Prototyping)