Forget simply trying to deal with Cow Paths, the sacristy of time and resources makes many schools an act-now-ask-questions-never environment. Schools have limited time for teachers work with peers as much of a teacher’s time is with students, rightly, but that creates an issue, “Is our teacher/peer time a place to consider and study our problems or a place to act quickly?” Sadly, organizing teacher … Continue reading Asking “Why” At Your School Can Be Dangerous. (Lean on a Design Process)
“Society’s institutions change at a slow pace.” Bud Selig – “For the Good of the Game” Cows, deer, and other large animals carve a path in grass and earth from one point to another though repeated use. Should an obstacle appear along that path such as a tree falling across it, the cows will carve a bend in the path around the tree. This is … Continue reading The “Cow Paths” of School Improvement & Maintenance – Design Thinking
A group of middle school students are reading well below grade level, different schools take different approaches: School A: Baised and imprecise – These teachers love the latest unproven brain research, they want to train for brain balance, train vision one eye at a time, some want to meditate still a few others want to train brain stamina with reading. A theme exists, but is … Continue reading Design Assessments to Leverage Cognitive Bias
If you are reading edutwitter, I’m sure to bet that you have seen a slow-burning debate over pencils or even this article from tolerace.org. More precisely, “Should teachers unconditionally give a student a pencil in class?” I have collected more than 100 Tweets and have curated the conversation with some amazing responses for you to enjoy. First of all, we must reside in two camps, … Continue reading Give Your Student a Pencil – Ultimate Guide Why We Give Pencils, One Tweet at a Time
An old and very bad idea I had was the gamification of the overland trails and something called the Indian Removal Act. Yes, I made the same mistake 20 years ago and is what John Meehan is selling today in his new book, “EDrenaline Rush.” Yes, it is actually called Edrenaline Rush and this picture is from his Twitter Profile. And yes, you guessed it, … Continue reading That Terrible Gamification Problem
Reporting student progress to parents is tricky and the daily work to make it happen can be laborious. Fortunately, making sense of the whole picture doesn’t have to be. The three buckets of reporting is a simple way to think about the three main modalities we have as teachers and schools to report to parents, with the buckets bein; report cards, individual pieces and portfolios. … Continue reading The Three Buckets of Reporting
This is not another article looking to take down a trend in education. No. This is a statement of how much further a great idea is still to come. Should Design Thinking, in capital letters, manage to survive the great pendulum of time and trends in education, then it needs itself to iterate. See, my call to a new universal design model as one example … Continue reading Design thinking in education has a massive hole in it: the skills designers have.
When recently listening to the podcast 99 Percent Invisible by Roman Mars, I was struck by the concept of Unpleasant Design or Hostile Design. In it, the radio producers described an idea in architecture and design where unwanted behavior was being deterred through design. For example, spikes might be embedded in a city building window ledge so the homeless can’t lay there, or high pitched … Continue reading Hostile Design In Schools